Minggu, 11 Februari 2018


Monster Hunter World Guide


Monster Hunter is a game about stats: every weapon, item, armour piece, attack and skill has numbers attached to it. In order to be the most effective hunter in the Fifth Fleet as you research this New World, hoping to learn about it’s flora and fauna, and understand why the monsters within it behave the way they do, you’ll need to become familiar with these stats. Each with different stats attached that you can appreciate and compare. It’s an analyst’s dream. This may well sound intimidating, but World does a brilliant job of easing players into its systems. Much of this complexity isn’t in the forefront in the early hours of gameplay, leaving you free to hunt World’s incredible monsters in its beautiful environments. Every new world you visit is completely different from the last, but each full of rich detail and plenty to discover. From the rich flora of the Ancient Forest to the barren deserts of Wildspire Wastes and beyond, it’s a feast for the eyes and worth taking the time to appreciate. You’ll be doing pretty much the same thing in each of these worlds: rushing around, collecting herbs, digging through bone piles and, of course, following your Scout Flies as they chase down the latest monster. But since it’s all such fun and satisfying, it never gets old. The combat with each monster is varied, and each battle will play out differently to the last.





Monster Hunter: World isn’t just about knowing what each monster can do, but knowing what you can do. There are 14 different weapon types in the game, and each has its own series of animations. This has always been a staple of series, and these animations force the player to stick with their decision and help them feel like they’re truly growing as a hunter.  When the player swings as sword or smashes a hammer, they are stuck in that animation until it is completed. In his recent video about Celeste, my coworker Tim Rogers called actions that can’t be cancelled “commitment actions.” Making Monster Hunter’s attacks commitment actions turns them into risk/reward decisions in which you give up the ability to move freely in exchange for the ability to attack your enemy. Learning a weapon’s animation and mastering your timing is a vital part of mastering Monster Hunter: World. You can go into demon mode to gain access to special attack. If you land enough blows, you can eventually go into another special mode that changes your attacks again. Players truly conquer the controls much in the same way the game’s narrative charges them with the dubious mission of subjugating the wilds.





There's a training area to practice weapon use. The map is more or less better designed with a tracking system known as the scoutflies helping you to find the object if your hunts. Divided into 5 major hunting areas, no longer have zones. It's a seamless habitat in which you can take on monsters at your leisure. In World, there is also a story. You're part of the fifth adventuring fleet of hunters, scholars, and craftsmen setting sail for a new world to follow the trail of a giant monster called Zorah Magdaros.When every fight feels like a major boss battle, and you successfully defeat a monster in your way, you feel accomplished. Add to that the sound design for eviscerating your fallen foe to pick up his body parts for crafting new items, and you might feel doubly satisfied after taking on a menacing creature. You earn your wins, and with your wins come the promise of new gear and bigger challenges. The replay value of the game is increased significantly by the fact that you can choose one of 14 different weapon types to start the game with, and you can play the game and switch weapons and armor as you see fit to take on monsters in your way. While it's really easy to drop into someone else's game, it may take a concerted effort to find your friends so you can play with them, as you can only join their squad (essentially a group of up to 50 players with easier access to one another's games) when you're part of their party doing a quest.




The intricate variety in monsters, animals and plants make each area feel like a real place. It’s fun to see how each monster interacts with their world, and those interactions can usually be used to simplify each hunt. Additionally, the game includes small quirks that make it instantly appealing, including cats who serve as chefs and hunting partners, visually distinct armor sets and even a pet pig, all of which work well in establishing the game’s fun, quirky tone. Monster Hunter World is competent as a single-player game, but some monsters are very difficult to take down by yourself. Thankfully, up to four players can tackle each mission. While it’s certainly easier to hunt big game with friends, playing multiplayer missions never feels too easy. Additionally, players can shoot an SOS flare that will immediately call another player into their quest, should a monster prove to be too powerful for one hunter. The game’s matchmaking system features both open and password-protected sessions, making it easy to play with both friends and strangers. Monster Hunter World is a beautifully detailed experience, and one worth playing. The intricate systems from past “Monster Hunter” games are simplified and better explained this time around, making it easy for beginners to jump in. The environments and monsters are both convincing and fantastic, and the interactions between the two is the game’s most compelling feature. Additionally, multiplayer is smooth and relatively seamless, allowing players to work together to take down their prey.




A player can have up to six different Bounties active, and which provide rewards when they are completed. The player can gain Investigation quests as well, which come from investigating the trail of monsters with Scout flies or by breaking off parts of monsters in combat. Each Investigation offers a quest that may have unique limitations or goals compared to main story quests, such as time limits or reduced fainting limits but also provide additional rewards; Investigations can only be attempted, successfully or not, a limited number of times before they are exhausted and removed. The game allows players in different release regions to work together; the game will use a pre-determined set of common greetings and commands that are translated to the various languages so that players can effectively communicate with each other. However, players are limited to cooperating with those on the same platform, and will not feature cross-platform play. Players also need to register with their console's service (PlayStation Network or Xbox Live) to use multiplayer features. With an aim to reach a wider audience than past games, Monster Hunter: World also provides more information to players, such as a companion that will warn the player when they are running low on health, and more details on the advantages and disadvantages of weapons and armors against specific monsters.

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